虽然图形神经网络(GNNS)最近成为用于建模关系数据的事实标准,但它们对图形节点或边缘特征的可用性产生了强烈的假设。然而,在许多现实世界应用中,功能仅部分可用;例如,在社交网络中,年龄和性别仅适用于一小部分用户。我们介绍了一种用于处理基于Dirichlet能量最小化的图形机学习应用中缺失特征的一般方法,并导致图表上的扩散型微分方程。该等方程的离散化产生了一种简单,快速且可伸缩的算法,我们调用特征传播。我们通过实验表明,所提出的方法在七个常见节点分类基准测试中优于先前的方法,并且可以承受令人惊讶的缺失特点率:平均而言,当缺少99%的功能时,我们只观察到约4%的相对精度下降。此外,在单个GPU上运行$ \ SIM $ 2.5M节点和$ \ SIM $ 123M边缘,只需10秒即可在单个GPU上运行。
translated by 谷歌翻译
本文结合了一条管道中的物种检测,3D模型拟合和度量学习的深度学习技术,通过利用独特的外套图案来从照片中进行单个动物识别。这是尝试此操作的第一项工作,与传统的2D边界框或基于CNN的CNN识别管道相比,该方法提供了有效且明确的视图标准化,并可以直接对学习的生物特征识别人群空间进行直接可视化。请注意,由于使用度量,该管道也很容易适用于打开集和零射击重新识别方案。我们将提出的方法应用于单个Grevy的斑马(Equus Grevyi)识别,并在一项有关Smalst数据集的小型研究中显示,使用3D模型拟合确实可以使性能受益。特别是,与数据集的2D边界框方法相比,来自3D拟合模型的背面纹理将识别精度从48.0%提高到56.8%。尽管该研究的准确程度太小,无法估算大型现实应用程序设置可实现的全部性能潜力,并且与抛光工具相比,我们的工作为下一步的动物生物识别技术奠定了概念和实用的基础,以深度度量学习在开放的人口环境中驱动的,完全3D感知的动物识别。我们将网络权重和相关的促进源代码与本文发布,以完全可重复性,并作为进一步研究的灵感。
translated by 谷歌翻译
While the brain connectivity network can inform the understanding and diagnosis of developmental dyslexia, its cause-effect relationships have not yet enough been examined. Employing electroencephalography signals and band-limited white noise stimulus at 4.8 Hz (prosodic-syllabic frequency), we measure the phase Granger causalities among channels to identify differences between dyslexic learners and controls, thereby proposing a method to calculate directional connectivity. As causal relationships run in both directions, we explore three scenarios, namely channels' activity as sources, as sinks, and in total. Our proposed method can be used for both classification and exploratory analysis. In all scenarios, we find confirmation of the established right-lateralized Theta sampling network anomaly, in line with the temporal sampling framework's assumption of oscillatory differences in the Theta and Gamma bands. Further, we show that this anomaly primarily occurs in the causal relationships of channels acting as sinks, where it is significantly more pronounced than when only total activity is observed. In the sink scenario, our classifier obtains 0.84 and 0.88 accuracy and 0.87 and 0.93 AUC for the Theta and Gamma bands, respectively.
translated by 谷歌翻译
This is paper for the smooth function approximation by neural networks (NN). Mathematical or physical functions can be replaced by NN models through regression. In this study, we get NNs that generate highly accurate and highly smooth function, which only comprised of a few weight parameters, through discussing a few topics about regression. First, we reinterpret inside of NNs for regression; consequently, we propose a new activation function--integrated sigmoid linear unit (ISLU). Then special charateristics of metadata for regression, which is different from other data like image or sound, is discussed for improving the performance of neural networks. Finally, the one of a simple hierarchical NN that generate models substituting mathematical function is presented, and the new batch concept ``meta-batch" which improves the performance of NN several times more is introduced. The new activation function, meta-batch method, features of numerical data, meta-augmentation with metaparameters, and a structure of NN generating a compact multi-layer perceptron(MLP) are essential in this study.
translated by 谷歌翻译
Many challenging reinforcement learning (RL) problems require designing a distribution of tasks that can be applied to train effective policies. This distribution of tasks can be specified by the curriculum. A curriculum is meant to improve the results of learning and accelerate it. We introduce Success Induced Task Prioritization (SITP), a framework for automatic curriculum learning, where a task sequence is created based on the success rate of each task. In this setting, each task is an algorithmically created environment instance with a unique configuration. The algorithm selects the order of tasks that provide the fastest learning for agents. The probability of selecting any of the tasks for the next stage of learning is determined by evaluating its performance score in previous stages. Experiments were carried out in the Partially Observable Grid Environment for Multiple Agents (POGEMA) and Procgen benchmark. We demonstrate that SITP matches or surpasses the results of other curriculum design methods. Our method can be implemented with handful of minor modifications to any standard RL framework and provides useful prioritization with minimal computational overhead.
translated by 谷歌翻译
We present a novel dataset named as HPointLoc, specially designed for exploring capabilities of visual place recognition in indoor environment and loop detection in simultaneous localization and mapping. The loop detection sub-task is especially relevant when a robot with an on-board RGB-D camera can drive past the same place (``Point") at different angles. The dataset is based on the popular Habitat simulator, in which it is possible to generate photorealistic indoor scenes using both own sensor data and open datasets, such as Matterport3D. To study the main stages of solving the place recognition problem on the HPointLoc dataset, we proposed a new modular approach named as PNTR. It first performs an image retrieval with the Patch-NetVLAD method, then extracts keypoints and matches them using R2D2, LoFTR or SuperPoint with SuperGlue, and finally performs a camera pose optimization step with TEASER++. Such a solution to the place recognition problem has not been previously studied in existing publications. The PNTR approach has shown the best quality metrics on the HPointLoc dataset and has a high potential for real use in localization systems for unmanned vehicles. The proposed dataset and framework are publicly available: https://github.com/metra4ok/HPointLoc.
translated by 谷歌翻译
This paper presents a solution to the GenChal 2022 shared task dedicated to feedback comment generation for writing learning. In terms of this task given a text with an error and a span of the error, a system generates an explanatory note that helps the writer (language learner) to improve their writing skills. Our solution is based on fine-tuning the T5 model on the initial dataset augmented according to syntactical dependencies of the words located within indicated error span. The solution of our team "nigula" obtained second place according to manual evaluation by the organizers.
translated by 谷歌翻译
The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
translated by 谷歌翻译
Model calibration, which is concerned with how frequently the model predicts correctly, not only plays a vital part in statistical model design, but also has substantial practical applications, such as optimal decision-making in the real world. However, it has been discovered that modern deep neural networks are generally poorly calibrated due to the overestimation (or underestimation) of predictive confidence, which is closely related to overfitting. In this paper, we propose Annealing Double-Head, a simple-to-implement but highly effective architecture for calibrating the DNN during training. To be precise, we construct an additional calibration head-a shallow neural network that typically has one latent layer-on top of the last latent layer in the normal model to map the logits to the aligned confidence. Furthermore, a simple Annealing technique that dynamically scales the logits by calibration head in training procedure is developed to improve its performance. Under both the in-distribution and distributional shift circumstances, we exhaustively evaluate our Annealing Double-Head architecture on multiple pairs of contemporary DNN architectures and vision and speech datasets. We demonstrate that our method achieves state-of-the-art model calibration performance without post-processing while simultaneously providing comparable predictive accuracy in comparison to other recently proposed calibration methods on a range of learning tasks.
translated by 谷歌翻译
In the Earth's magnetosphere, there are fewer than a dozen dedicated probes beyond low-Earth orbit making in-situ observations at any given time. As a result, we poorly understand its global structure and evolution, the mechanisms of its main activity processes, magnetic storms, and substorms. New Artificial Intelligence (AI) methods, including machine learning, data mining, and data assimilation, as well as new AI-enabled missions will need to be developed to meet this Sparse Data challenge.
translated by 谷歌翻译